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TUAW goes hands-on with Rolando

It's no secret that we've been looking forward to Rolando probably more than any other game on the App Store, and now that it's here, we can safely say it doesn't disappoint. From the beginning,...

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iControlPad goes into production

I'm not so convinced any more that the iPhone really needs buttons or a d-pad (Rolando makes do with just touchscreen controls, and even a game like Tatomic uses "buttons" well on the touchscreen),...

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2008 Best iPhone App Ever winners announced

The voting only went underway a while ago, but they've just announced the winners for the 2008 Best App Ever awards, celebrating (according to 148apps.com and the people they got to nominate and vote...

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Illusion Labs wants you to Sway with them

Illusion Labs is probably best known for their first app, iPint, but have been making splashes since then with interesting apps that make great use of the iPhone's features and touchscreen. I tried...

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More Rolando rolling out in 2009

Hand Circus's Rolando is one of the iPhone's breakout hits (IGN called it the iPhone's "killer app" in their review), so it's no surprise that the developer would want to follow up the Loco Roco-esque...

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Wired's top 10 reader-approved iPhone games

Our friends at Wired recently asked their readers what their favorite iPhone games were, and their list is a pretty darn good overview of some of the best choices for gamers on the App Store. Some of...

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iPhone It In: Rolando

Anyone who's ever played LocoRoco has been guilty of it. You just can't help but tip your PSP to the left or right, trying for that extra smidgen of incline to get your gelatinous balls of goo...

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Rolando's Simon Oliver in the Daily Mail

The Daily Mail has reported the story of our friend Simon Oliver, creator of Rolando (whom we interviewed quite a while ago when the game originally came out). Apparently things have worked out very...

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GDC09: Rolando sequel, sequel to Rolando sequel announced

LocoRoco-esque phone tilt-em-up news now, with developer ngmoco efficiently announcing two sequels to the iPhone's beloved Rolando. You know you've made it big when you become a trilogy -- complete...

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ngmoco's Neil Young speaks at GDC keynote

Neil Young (not that Neil Young, the other one), former EA exec and head of ngmoco, fresh from his appearance at the Apple iPhone 3.0 event the other day, showed up on a keynote stage at the Game...

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GDC09: iPhone gaming roundup

The Game Developers Conference is on in San Francisco, and game companies are starting to pull out the major announcements on what's coming to the iPhone in the next year. Here's a roundup of all the...

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Rolando 2 gets a website, regular info updates

Rolando creator Simon Oliver must be a busy man. Aside from the two currently in-development Rolando sequels -- Rolando 2: Quest for the Golden Orchid coming in June and Rolando 3 in November -- the...

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Rolando dev claims barriers to publishing much lower on iPhone

Simon Oliver has been a game developer for more than a few years now, so we're going to trust him when he says, "The barriers to publishing, compared to developing for the Wii, or PlayStation...

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Rolando 2: Quest for the Golden Trailer

Everyone's favorite rolling-based platformer is back! No, not that one. Not that one either. The iPhone one. Rolando. Publisher ngmoco has updated its website with a new trailer for Rolando 2: Quest...

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DodoGo rolls up LocoRoco with something egg-stra

France's Weezard Interactive is hoping to prove there's room in this world for one more "guide a pack of cute, round characters to the exit" style game with DodoGo. The game, set for release later...

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Rolando almost removed from App Store

This weekend, ngmoco announced plans to remove the original Rolando from the iPhone/iPod Touch App Store, to allow the sequel to launch on July 1 without competition from its own predecessor. However,...

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Rolando 2 out now on the App Store

Just in case you haven't yet heard, ngmoco has released Rolando 2 out into the App Store for the premium price of $9.99. The game's subtitled Quest for the Golden Orchid (in this one, you're rescuing...

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Rolando 3 canceled, but the franchise lives on

After the not-exactly-phenomenal commercial reception of Rolando 2, iPhone developer ngmoco decided to swap to a free-to-play model for all its future titles. It's a model which led to the development...

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Ngmoco cancels Rolando 3, says it can't fit into a free-to-play model

Here's some unfortunate news out of Ngmoco: The company tells IGN that while there was a Rolando 3 (the second sequel to the very popular and excellent rolling iPhone platformer) in progress, the game...

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GDC 2010: Ngmoco's Neil Young on how freemium will change the App Store world

On the third day of GDC 2010, Ngmoco's Neil Young took the stage in one of the largest rooms at the conference to talk about what his company had "unlearned" in its time in the App Store. Ngmoco has...

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Unity CEO disses Jobs on gaming

Unity CEO David Helgason gave a talk at the Develop conference, going on this week in Brighton, England, and had some harsh words for Steve Jobs on supporting iPhone gaming. Jobs previously said that...

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DeNA acquiring ngmoco for $400 million

DeNA, a Japanese mobile internet company, is set to purchase mobile publisher ngmoco, best known for Rolando and Topple, for a whopping $400 million. The combination of the two companies, according to...

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Rolando and Rolando 2 updated with Retina Display, on sale now

Ngmoco has surprised us with some updates. Rolando and its sequel Rolando 2 have both been updated for the iPhone 4's Retina Display and have had a few bug issues fixed. To celebrate the update,...

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Handcircus set to return to iOS with free game based on Okabu

Simon Oliver's Handcircus studio was one of the biggest winners in the early days of the App Store. His game Rolando was originally published by Ngmoco back before the company went completely bonkers...

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Neil Young leaves Ngmoco

Well it's the end of an era for one of iOS' first big companies. It was just about four years ago that I posted here in this very space that former EA executive Neil Young (no relation) was going to...

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